
Watch closely and you'll notice some great attention to detail and very smart use of some pretty basic techniques used by the designers to make the characters feel even more human.
#The secret of monkey island review full#
Whilst I really do enjoy the voice acting in those versions, particulay Dominic Armato as Guybrush, Monkey Island was created in an era when full voice-over recording wasn't possible and I think part of the magic about the games comes from the fact you had to read the text and use your imagination as to how the characters sounded, much in the same way when reading a book. I know that the game has been re-released in various guises of the years, most recently with the full talkie special edition released on Steam (which I also own). take a sly dig at other developers for this fact during the third act (see video at 2:33:46) in a great little Easter egg that I didn't even realise existed! Sierra and other developers would often kill off the player for making wrong choices, or for not reacting quickly enough in certain situations extremely frustrating if you hadn't saved your game for a while. The character dialogue is, in my opinion, very well written and directed - not only must the text be broken into chunks that can phsycially fit on the screen, but must also make sense and remain engaging at the same time.Īnother reason why I'm such a fan of Monkey Island is, unlike other adventure games, you can't actually die. Naturally, part of the game's challenge is working out which actions to perform on each object in order to drive the story forward quite often, the solutions to some of the games puzzles aren't immediately obvious and there's a great sense of satisfaction in discovering the right combination and seeing the outcome.Ī large part of the game's appeal is down to the writing and script, courtesy of Ron Gilbert, Tim Schafer and David Grossman.


The player interacts with characters and objects in the world by selecting a verb from the list at the bottom of the screen, then clicking on the object in the world.
